How to Build a Universe thatDoesn’t Fall Apart Forty Years Later; Or, My Trip through the Star Wars Expanded
Universe
With the recent announcement of a third trilogy in the Star
Wars saga, fans of George Lucas’s brainchild have, naturally, found themselves
cycling through a complicated series of emotions, but mostly those of fear,
anger, and other states of being that could lead one to the dark side. I too have felt some trepidation about three
more film entries into the world of warrior space monks, light swords, and
intergalactic war. Some of these
concerns have already been plastered across the internet, so I won’t rehash
them here. (I will say that one of the
things that bothers me about Abrams is that he seems like such an obvious
studio choice that you could almost hear a studio exec telling his friend over
a cell phone at brunch, “You know that guy who redid those other star
movies? Well, why don’t we just get him
on board our star movies?”)
After this initial rush of dread, I started to think about
the possibilities inherent in the world of Star Wars. George Lucas crafted a unique and inspiring
box of toys that have allowed plenty of creative minds to conjure some
imaginative continuations of his world.
Like plenty of geeky children growing up in the 90s, I became interested
in the Star Wars Expanded Universe (EU) that was having something of a
renaissance in the lead up to the new prequels.
I’ve decided that for my blog, I should revisit some of the ancillary
works derived from the Star Wars Universe but not directly from George Lucas
himself.
Here, I should probably provide you with a brief overview of
my take on the prequels. The short
version is that the first two are incompetently made while the third one is
mostly an enjoyable film that only falls flat towards the end because it’s
tasked with doing the heavy lifting that the first two films failed to
accomplish. But others have gone over
what’s wrong with the prequels (at length).
What’s rarely mentioned, however, is that the prequels are filled with
great concepts that are poorly executed.
I quite like the idea that we follow Anakin from his days as an innocent
child to his turn to the dark side, even if the lines poor Jake Lloyd had to
deliver would have been impossible for even the most accomplished actor. I love stories about romantic relationships
stifled by monastic orders, like the famous the letters between Abelard and
Heloise or the film Crouching Tiger,
Hidden Dragon. But there is
absolutely no chemistry between Hayden Christiansen and Natalie Portman. Still, when the characters kept their traps
shut, the audience was often treated to impeccable displays of action
choreography, special effects and spectacle.
For whatever reason, directors half George Lucas’s age are mostly
incapable of staging action nearly as well as him, and this holds true even for
the much maligned prequels.
But there is one crucial aspect of the original trilogy that
holds true for the prequels as well: they are both immaculate examples of world
building. In recent years, when I watch
any one of the six main Star Wars films, I’m reminded of Michael Chabon’s
brilliant essay, “Fan Fictions: On Sherlock Holmes.” Reflecting on some fictions’ ability to
invite others to join in the process of creation, Chabon writes:
Readers of Tolkien often recall
the strange narrative impulse engendered by those marginal regions named and
labeled on the books’ endpaper maps, yet never visited or even referred to by
the characters in The Lord of the Rings. All enduring popular literature has this
open-ended quality, and extends this invitation to the reader to continue, on
his or her own, with the adventure.
Through a combination of trompe l’oeil allusions, of imaginative persistence
of vision, it creates a sense of an infinite horizon of play, an endless game
board; it spawns, without trying, a thousand sequels, diagrams, and Web sites.
(54)
Well, there are obviously no maps in the Star Wars films on
par with the now iconic one that opens up each book in the Lord of the Rings trilogy, but Lucas’s galaxy still engenders
flights of imaginative fancy through the alternating elements of that which is
cloaked and that which is elaborated.
First, the elaborate detail of the Star Wars films is awe
inducing, which has only become truer as special effects have developed over
the decades. But let us just take the
Mos Eisley Cantina scene as an example.
That scene is striking for a variety of reasons, not the least among
them is the fact that we are introduced to a dozen or so species built out of
the imagination of an extremely talented makeup and special effects crew. You can imagine how overwhelming that scene
must have been to audiences in 1977, especially considering they were probably
used to the elongated ear and funny eyebrow aliens on shows like Star Trek. This brings me to the fact that the origin
and background of these creatures are completely cloaked, allowing the viewer’s
imagination to conjure a million unique backstories. Lucas provides us with the raw materials as
well as the open space necessary to build a world in our own fecund
imaginations. The incredible detail with
which Lucas painted his galaxy has lead many people to wonder what other
stories are out there, what other tales there are to tell, while the mystery of
what’s hidden gives us space to craft these narratives in our own head.
I still remember the first inkling I had that in Star Wars,
unlike some other imaginary worlds, there is an entire universe of stories that
appear to be happening even as we are following the three main characters. It was when I realized that the fighter
pilot, Wedge Antilles, appears in all three films, first helping destroy the
Death Star, then fighting AT-ATs on Hoth, and, finally, destroying the second
Death Star. As a kid it blew my mind
that a single actor would reprise his role for what amounted to maybe five
minutes of screen time over the course of three films. I became quickly enamored with Wedge because
he seemed to be at the center of all these major, galaxy changing events, but
he was just an everyman. He wasn’t
royalty, he didn’t win the heart of the princess, and he wasn’t secretly the
chosen hero. He was just a damn good pilot
fighting for a cause he believed in.
Realizing that Wedge appeared in all three films made me understand that
this galaxy extended far beyond a handful of characters. Wedge was another means for Lucas to develop
a sense of simultaneity in his world.
By carefully crafting these blank spaces, Lucas has invited
plenty of artists to collaborate in creating this universe, which they did in
droves starting in the early 90s. At the
time, I read a number of EU novels and comic books, and I’ve played plenty of
Star Wars video games in my day. (I
especially liked Michael A. Stackpole’s Star
Wars: X-Wing series, which, naturally, followed the exploits of
Wedge). But it’s been many years, and I
cannot be certain that the works I enjoyed were any good and the ones I hated
were actually bad. Besides, the Star
Wars EU was quite the cottage industry back in the day, and there are plenty of
well regarded or infamous works that I’ve never touched. Now that Disney, the new owners of the Star
Wars universe, have effectively put a lid on the EU, it seems like now is as
good a time as any to see what I missed out on during my early days reading
Star Wars novels and comic books before this portion of the Star Wars Universe
is reimagined by Disney. (Fans appear to
be upset about the fact that Disney has stated unequivocally that the EU isnon-canon, but since they never really were canonical, I don’t fully understand
what the big deal is). My plan is to
drop some reviews here and there over the course of the next year as we lead up
to the release date of Episode VII. I
just hope I don’t become completely consumed by 90s nostalgia in the process. Wish me luck.
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